![]() Thus, it's often recommended to attack too early rather than too late. Be careful of the Charge's long windup, as it's easy to rush into an enemy's stab mid-animation. Two-handed Swords have a powerful horizontal strike capable of beheading multiple foes at once, and all the other weapons gain a powerful stab attack that can do dramatic or insta-kill damage. It's readied when your weapon gets raised to a different position than normal. It allows any weapon (even Secondaries and Fists) to do extreme damage for one strike after roughly 3 seconds of sprinting. The Vanguard's Charge is his unique trait. The Vanguard is however, heavily reliant upon cover, and effective use of his smoke pots when approaching and dealing with ranged attackers, and is a common target for enemy archers due to the lack of a shield, medium speed and low damage reduction towards pierce attacks. Great for beginners, he is an outside fighter that can hold his own against any other class in melee combat. His weapons are primarily two handed, and this offers him the benefit of melee range over most opponents. The Vanguard is well rounded and offers a balance of power and speed. '' Descending upon them with both great force and skill.'' -Sir Bael Stronghelm. He does not have any shields, but he can choose the class-specific Smoke pot for his tertiary.Charge: allows any weapon (even Secondaries and Fists) to do extreme damage for one strike after roughly 3 seconds of sprinting He has One-Handed Axes or Common Secondaries available for his secondary. The Vanguard has Two-Handed Swords, Polearms and the Pole Hammer for his primaries, all unique to his class. Vanguards are particularly vulnerable to pierce-based damage. The Vanguard is considered a heavy-armor class, along with the Knight. ![]() If you ever have your weapon readied for a sprint attack but don't want to use it, it's possible to subsitute the attack with a standard thrust or overhead swing that can catch foes off guard. ![]() Charge: allows any weapon (even Secondaries and Fists) to do extreme damage for one strike after roughly 3 seconds of sprinting
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